Trait/Object

de.sciss.synth

Lazy

Related Docs: object Lazy | package synth

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trait Lazy extends Product

Elements implementing the Lazy trait may participate in the building of a SynthGraph body. They can be added to the current graph by calling SynthGraph.builder.addLazy. Then, when the graph is expanded, the force method is called on those registered elements, allowing them to either spawn new graph elements or actually expand to UGens which can be added to the ugen graph builder argument.

In most cases, lazy elements will expanded to ugens, and thus the subtype Lazy.Expander is the most convenient way to implement this trait, as it already does most of the logic, and provides for GEs expand method.

See also

de.sciss.synth.Lazy.Expander

Linear Supertypes
Product, Equals, AnyRef, Any
Known Subclasses
A2K, APF, Action, AllpassC, AllpassL, AllpassN, AmpComp, AmpCompA, Amplitude, ArrayMax, ArrayMin, Attribute, AudioControl, BAllPass, BBandPass, BBandStop, BHiPass, BHiShelf, BLowPass, BLowShelf, BPF, BPZ2, BPeakEQ, BRF, BRZ2, Balance2, Ball, BeatTrack, BeatTrack2, BiPanB2, BinaryOpUGen, Blip, BrownNoise, BufAllpassC, BufAllpassL, BufAllpassN, BufChannels, BufCombC, BufCombL, BufCombN, BufDelayC, BufDelayL, BufDelayN, BufDur, BufFrames, BufMax, BufMin, BufRateScale, BufRd, BufSampleRate, BufSamples, BufWr, Buffer, BufferOut, COsc, ChannelIndices, ChannelProxy, CheckBadValues, CircleRamp, ClearBuf, Clip, ClipNoise, CoinGate, CombC, CombL, CombN, Compander, Control, ControlDur, ControlRate, Convolution, Convolution2, Convolution2L, Convolution3, Crackle, CuspL, CuspN, DC, DFM1, Dbrown, Dbufrd, Dbufwr, Decay, Decay2, DecodeB2, DegreeToKey, DelTapRd, DelTapWr, Delay1, Delay2, DelayC, DelayL, DelayN, Demand, DemandEnvGen, DetectIndex, DetectSilence, Dgeom, Dibrown, Dim, DiskIn, DiskOut, DiskOut, Diwhite, Donce, Done, Dpoll, Drand, Dreset, Dseq, Dser, Dseries, Dshuf, Dstutter, Dswitch, Dswitch1, Duration, Dust, Dust2, Duty, Dwhite, Dxrand, Elapsed, EnvGen, ExpRand, Expander, FBSineC, FBSineL, FBSineN, FFT, FFTTrigger, FOS, FSinOsc, Flatten, Fold, FoldIndex, Formant, Formlet, Free, FreeSelf, FreeSelfWhenDone, FreeVerb, FreeVerb2, FreqShift, GE, GE, GVerb, Gate, GbmanL, GbmanN, Gendy1, Gendy2, Gendy3, GrainBuf, GrainFM, GrainIn, GrainSin, GrayNoise, HPF, HPZ1, HPZ2, Hasher, HenonC, HenonL, HenonN, Hilbert, IEnvGen, IFFT, IRand, Impulse, In, InFeedback, InRange, InRect, InTrig, Index, IndexInBetween, IndexL, Integrator, K2A, KeyState, KeyTrack, Klang, Klank, LFClipNoise, LFCub, LFDClipNoise, LFDNoise0, LFDNoise1, LFDNoise3, LFGauss, LFNoise0, LFNoise1, LFNoise2, LFPar, LFPulse, LFSaw, LFTri, LPF, LPZ1, LPZ2, Lag, Lag2, Lag2UD, Lag3, Lag3UD, LagIn, LagUD, LastValue, Latch, LatoocarfianC, LatoocarfianL, LatoocarfianN, Lazy, LeakDC, LeastChange, Like, Limiter, LinCongC, LinCongL, LinCongN, LinExp, LinLin, LinPan2, LinRand, LinXFade2, Line, Linen, ListTrig, ListTrig2, LocalBuf, LocalIn, LocalOut, Logger, Logistic, LorenzL, Loudness, MFCC, MantissaMask, Median, MidEQ, Mix, Mono, MoogFF, MostChange, MouseButton, MouseX, MouseY, MulAdd, MultiOut, NRand, NearestN, NodeID, Normalizer, NumAudioBuses, NumBuffers, NumChannels, NumControlBuses, NumInputBuses, NumOutputBuses, NumRunningSynths, Offset, OffsetOut, OnePole, OneZero, Onsets, Osc, OscN, Out, PV_Add, PV_BinScramble, PV_BinShift, PV_BinWipe, PV_BrickWall, PV_ConformalMap, PV_Conj, PV_Copy, PV_CopyPhase, PV_Diffuser, PV_Div, PV_HainsworthFoote, PV_JensenAndersen, PV_LocalMax, PV_MagAbove, PV_MagBelow, PV_MagClip, PV_MagDiv, PV_MagFreeze, PV_MagMul, PV_MagNoise, PV_MagShift, PV_MagSmear, PV_MagSquared, PV_Max, PV_Min, PV_Mul, PV_PhaseShift, PV_PhaseShift270, PV_PhaseShift90, PV_RandComb, PV_RandWipe, PV_RectComb, PV_RectComb2, PackFFT, Pad, Pan2, Pan4, PanAz, PanB, PanB2, PartConv, Pause, PauseSelf, PauseSelfWhenDone, Peak, PeakFollower, Phasor, PhysicalIn, PhysicalOut, PinkNoise, Pitch, PitchShift, PlayBuf, Pluck, Poll, Pulse, PulseCount, PulseDivider, QuadC, QuadL, QuadN, RHPF, RLPF, RadiansPerSample, Ramp, Rand, RandID, RandSeed, Reaction, RecordBuf, Reduce, ReplaceOut, Resonz, Ringz, Rotate2, RunningMax, RunningMin, RunningSum, SOS, SampleDur, SampleRate, Saw, ScanIn, ScanInFix, ScanOut, Schmidt, ScopeOut, ScopeOut2, Select, SendReply, SendTrig, SetBuf, SetResetFF, Shaper, Signal, Silent, SinOsc, SinOscFB, SingleOut, Size, Size, Size, Slew, Slope, SomeOut, SpecCentroid, SpecFlatness, SpecPcile, SplayAz, Spring, StandardL, StandardN, Stepper, StereoConvolution2L, StopSelf, SubsampleOffset, Sum3, Sum4, Sweep, SyncSaw, T2A, T2K, TBall, TDelay, TDuty, TExpRand, TGrains, TIRand, TRand, TWindex, Time, Timer, ToggleFF, Trig, Trig1, TrigControl, TwoPole, TwoZero, UGenSource, UnaryOpUGen, Unpack1FFT, UserInteraction, UserValue, VBAP, VDiskIn, VOsc, VOsc3, Var, VarSaw, Vibrato, Warp1, WhiteNoise, Wrap, WrapIndex, WrapOut, XFade2, XLine, XOut, ZeroCrossing, ZeroOut, Zip
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Abstract Value Members

  1. abstract def canEqual(that: Any): Boolean

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    Definition Classes
    Equals
  2. abstract def productArity: Int

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    Definition Classes
    Product
  3. abstract def productElement(n: Int): Any

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    Product

Concrete Value Members

  1. final def !=(arg0: Any): Boolean

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    AnyRef → Any
  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def clone(): AnyRef

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  6. final def eq(arg0: AnyRef): Boolean

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  7. def equals(arg0: Any): Boolean

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  8. def finalize(): Unit

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  9. final def getClass(): Class[_]

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  10. def hashCode(): Int

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  11. final def isInstanceOf[T0]: Boolean

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  12. final def ne(arg0: AnyRef): Boolean

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  13. final def notify(): Unit

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  14. final def notifyAll(): Unit

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  15. def productIterator: Iterator[Any]

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    Definition Classes
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  16. def productPrefix: String

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    Product
  17. final def synchronized[T0](arg0: ⇒ T0): T0

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  18. def toString(): String

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  19. final def wait(): Unit

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  20. final def wait(arg0: Long, arg1: Int): Unit

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  21. final def wait(arg0: Long): Unit

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Inherited from Product

Inherited from Equals

Inherited from AnyRef

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