Size of the virtual room in meters. It must not be
greater than maxRoomSize
. Note that quick changes in
roomSize
may result in zipper noise and an audible
Doppler effect.
reverberation time in seconds.
high frequency attenuation (1 is maximum attenuation)
high frequency attenuation of the input signal (0 to 1)
stereo spread of the reverb signal. Units?
amount of dry signal
amount of early reflections
amount of late reverberation
maximum value that roomSize
can take. This is used
for the early reflection delay lines and is only read at
initialization time. (init-time only)
high frequency attenuation (1 is maximum attenuation)
amount of dry signal
amount of early reflections
high frequency attenuation of the input signal (0 to 1)
Abstract method which must be implemented by creating the actual UGen
s
during expansion.
maximum value that roomSize
can take.
maximum value that roomSize
can take. This is used
for the early reflection delay lines and is only read at
initialization time. (init-time only)
reverberation time in seconds.
Size of the virtual room in meters.
Size of the virtual room in meters. It must not be
greater than maxRoomSize
. Note that quick changes in
roomSize
may result in zipper noise and an audible
Doppler effect.
stereo spread of the reverb signal.
stereo spread of the reverb signal. Units?
amount of late reverberation
A stereophonic reverb UGen. It is based on the GVerb LADSPA effect by Juhana Sadeharju.
Note: A CPU spike may occur when the synth is instantiated. Warning: The UGen has a bug which results in loud noise if the room size is increased during playback. It seems safe to start with a large room size and decrease the value during playing. Warning: The UGen may crash the server if
roomSize
becomes larger thanmaxRoomSize
.Size of the virtual room in meters. It must not be greater than
maxRoomSize
. Note that quick changes inroomSize
may result in zipper noise and an audible Doppler effect.reverberation time in seconds.
high frequency attenuation (1 is maximum attenuation)
high frequency attenuation of the input signal (0 to 1)
stereo spread of the reverb signal. Units?
amount of dry signal
amount of early reflections
amount of late reverberation
maximum value that
roomSize
can take. This is used for the early reflection delay lines and is only read at initialization time. (init-time only)FreeVerb2
FreeVerb