the number of channels that the buffer will be. Since this is a constant, a change in number of channels of the underlying bus must be reflected by creating different SynthDefs. If a buffer identifier is used of a buffer that has a different numChannels then specified in the PlayBuf, it will fail silently.
the identifier of the buffer to use
1 advances the play head by the server's sample rate
each second. So 2 means doubling speed (and pitch), and
0.5 means half speed (and half pitch). Negative numbers
can be used for backwards playback. If the underlying
buffer represents a sound at a different sample rate,
the rate should be multiplied by
BufRateScale.kr(bufID)
to obtain the correct speed.
a trigger which causes a jump to the given offset
. A
trigger occurs when a signal changes from non-positive
to positive (e.g. <= 0 to > 0).
sample frame to start playback. This is read when a trigger occurs. It may be fractional.
1 to loop after the play head reaches the buffer end, 0 to not loop. This can be modulated.
what to do when the play head reaches the buffer end.
This is only effective when loop
is zero.
the number of channels that the buffer will be. Since this is a constant, a change in number of channels of the underlying bus must be reflected by creating different SynthDefs. If a buffer identifier is used of a buffer that has a different numChannels then specified in the PlayBuf, it will fail silently.
the identifier of the buffer to use
1 advances the play head by the server's sample rate
each second. So 2 means doubling speed (and pitch), and
0.5 means half speed (and half pitch). Negative numbers
can be used for backwards playback. If the underlying
buffer represents a sound at a different sample rate,
the rate should be multiplied by
BufRateScale.kr(bufID)
to obtain the correct speed.
a trigger which causes a jump to the given offset
. A
trigger occurs when a signal changes from non-positive
to positive (e.g. <= 0 to > 0).
sample frame to start playback. This is read when a trigger occurs. It may be fractional.
1 to loop after the play head reaches the buffer end, 0 to not loop. This can be modulated.
what to do when the play head reaches the buffer end.
This is only effective when loop
is zero.
A UGen to play back samples from a buffer in memory.
PlayBuf
provides a kind of high-level interface to sample-playback, whereasBufRd
represents a kind of lower-level access. WhileBufRd
has a random-access-pointer in the form of a phase input,PlayBuf
advances the phase automatically based on a given playback speed.PlayBuf
uses cubic interpolation.BufFrames
BufRateScale
Done
DoneAction
RecordBuf
DiskIn
BufRd