the signal to record
the identifier of the buffer to use
sample frame to begin writing from. This is read when a trigger occurs.
value to multiply by input before mixing with existing data.
value by which the previous buffer contents is multiplied when recording. If this value is zero, the buffer contents is completely overwritten. If this value is one, the new signal is added to the previous content.
if zero the recording pauses, otherwise it resumes. The value of run is only read at control-rate! When the recording is paused, the "write-head" remains in its current position and does not advance.
1 to loop after the write head reaches the buffer end, 0 to not loop. This can be modulated.
a trigger which causes a jump to the given offset
. A
trigger occurs when a signal changes from non-positive
to positive (e.g. <= 0 to > 0).
what to do when the write head reaches the buffer end.
This is only effective when loop
is zero.
the signal to record
the identifier of the buffer to use
sample frame to begin writing from. This is read when a trigger occurs.
value to multiply by input before mixing with existing data.
value by which the previous buffer contents is multiplied when recording. If this value is zero, the buffer contents is completely overwritten. If this value is one, the new signal is added to the previous content.
if zero the recording pauses, otherwise it resumes. The value of run is only read at control-rate! When the recording is paused, the "write-head" remains in its current position and does not advance.
1 to loop after the write head reaches the buffer end, 0 to not loop. This can be modulated.
a trigger which causes a jump to the given offset
. A
trigger occurs when a signal changes from non-positive
to positive (e.g. <= 0 to > 0).
what to do when the write head reaches the buffer end.
This is only effective when loop
is zero.
Records input into a Buffer. If recLevel is 1.0 and preLevel is 0.0 then the new input overwrites the old data. If they are both 1.0 then the new data is added to the existing data. (Any other settings are also valid.)
Examples
BufFrames
BufRateScale
Done
DoneAction
PlayBuf
DiskOut
BufWr