A UGen that randomly generates the values -1 or +1 at a rate given by the
nearest integer division of the sample rate by the frequency argument. The
difference to LFClipNoise is that this UGen quantizes time to the nearest
integer division of the sample-rate, and the frequency input is only polled at
the moment a new output value is scheduled.
Examples
// generator
play { LFClipNoise.ar(500) * 0.2 }
// random panning
play {
val pos = LFClipNoise.ar(4)
Pan2.ar(PinkNoise.ar, pos)
}
// modulate frequency
play { LFClipNoise.ar(XLine.kr(100, 10000, 20)) * 0.2 }
A UGen that randomly generates the values -1 or +1 at a rate given by the nearest integer division of the sample rate by the frequency argument. The difference to
LFClipNoise
is that this UGen quantizes time to the nearest integer division of the sample-rate, and the frequency input is only polled at the moment a new output value is scheduled.Examples
LFDClipNoise
LFNoise0
ClipNoise