A time reference specifies the temporal context within which an aural object is invoked.
A time reference specifies the temporal context within which an aural object is invoked. It may be either undefined (there is no notion of pointers in virtual performance time), or defined by a span for the invoked object and a time frame corresponding to the current position.
Utility method that generates a string representation of the time both in frames and in seconds.
Utility method that generates a string representation of the time in seconds of a given frame index.
Undefined
with general type