The maximum number of audio buffers (for the Buffer
class).
The maximum number of audio bus channels.
The maximum number of audio bus channels. This includes the channels connected
to hardware (outputBusChannels
) as well as all channels for internal routing.
The calculation block size.
The calculation block size. That is, the number of audio samples calculated en-bloc.
This corresponds with the control rate, such that
controlRate := audioRate / blockSize
. It should be a power of two.
The maximum number of control bus channels.
(Realtime) An option denoting the name of the sound card to use.
(Realtime) An option denoting the name of the sound card to use. On systems which distinguish
input and output devices (OS X), this implies that both are the same. Otherwise, you can
use the deviceNames
method instead.
deviceNames
(Realtime) An option denoting the name of the input and output sound device to use.
(Realtime) An option denoting the name of the input and output sound device to use. This is for
systems which distinguish input and output devices (OS X). If you use a single device both for
input and output (applies to most professional audio interfaces), you can simply use the
single string method deviceName
.
deviceName
(Realtime) A value to adjust the sound card's hardware block size.
(Realtime) A value to adjust the sound card's hardware block size. Typically you will leave
this to 0
which means that the current block size is used. The block sizes supported depend
on the particular sound card. Lower values decrease latency but may increase CPU load.
(Realtime) Host address of scsynth, when trying to connect
to an already running server on the net.
(Realtime) The number of connected audio hardware input channels.
(Realtime) The number of connected audio hardware input channels. This does not need to correspond to the actual number of channels your sound card provides, but can be lower or higher, although a higher value doesn't have any effect as channel indices above the number of channels of the sound card will be treated as internal channels.
(Realtime) An option to enable particular input 'streams' or 'bundles' of a sound card.
(Realtime) An option to enable particular input 'streams' or 'bundles' of a sound card.
This is a 'binary' String made of '0'
and '1'
characters.
If the string is "01100"
, for example, then only the second and third input streams on
the device will be enabled.
Whether scsynth should load synth definitions stored on the hard-disk when booted.
?
(Realtime) The maximum number of client connections when using TCP transport.
The maximum number of concurrent nodes (synths and groups).
The maximum number of synth defs.
The maximum number of pre-allocated realtime memory in bytes.
The maximum number of pre-allocated realtime memory in bytes. This memory
is used for many UGens such as Limiter
, DelayN
etc. It does not
affect dynamically allocated memory such as audio buffers.
(Non-Realtime) Path to the binary OSC file.
(Non-Realtime) Audio file format for writing the output.
(Non-Realtime) Path to the audio input file used as audio input bus supplement.
(Non-Realtime) Path to the audio output file used as audio output bus supplement.
(Non-Realtime) Audio sample format for writing the output.
The number of connected audio hardware output channels.
The number of connected audio hardware output channels. This does not need to correspond to the actual number of channels your sound card provides, but can be lower or higher, although a higher value doesn't have any effect as channel indices above the number of channels of the sound card will be treated as internal channels.
(Realtime) An option to enable particular output 'streams' or 'bundles' of a sound card.
(Realtime) An option to enable particular output 'streams' or 'bundles' of a sound card.
This is a 'binary' String made of '0'
and '1'
characters.
If the string is "01100"
, for example, then only the second and third output streams on
the device will be enabled.
An explicit list of paths where DSP plugins are found.
An explicit list of paths where DSP plugins are found. Usually this is not specified, and scsynth looks for plugins in their default location.
(Realtime) UDP or TCP port used by scsynth.
The path to scsynth
, used when booting a server.
The path to scsynth
, used when booting a server. This can be either a relative path
(relating to the JVM's working directory), or an absolute path.
de.sciss.synth.Server#defaultProgramPath
The number of individual random number generators allocated.
An option to restrict access to files (e.g.
An option to restrict access to files (e.g. for loading and saving buffers) to a particular directory. This is a security measure, preventing malicious clients from accessing parts of the hard-disk which they shouldn't.
The audio hardware sampling rate to use.
The audio hardware sampling rate to use. A value of 0
indicates that scsynth
should use the current sampling rate of the audio hardware. An explicit setting
will make scsynth try to switch the sound card's sample rate if necessary.
(Realtime) A requires session password when using TCP transport.
(Realtime) A requires session password when using TCP transport. When using TCP and the password option is set, each client must send the correct password as the first command to the server, otherwise it is rejected.
(Realtime) Open Sound Control transport used by scsynth.
(Realtime) Open Sound Control transport used by scsynth. (Either of UDP
and TCP
).
The verbosity level of scsynth.
The verbosity level of scsynth. The standard value is 0
, while
-1
suppresses informational messages, -2
also suppresses many error messages.
The maximum number of concurrent connections between UGens in a single synth.
The maximum number of concurrent connections between UGens in a single synth. ScalaCollider performs a depth-first topological sorting of the synth defs, so you should not worry too much about this value. It can become important in very heavy channel expansions and mix-down.
This value will be automatically increased if a more complex def is loaded at startup, but it cannot be increased thereafter without rebooting.
(Realtime) Whether to announce scsynth's OSC service via zero conf.
(Realtime) Whether to announce scsynth's OSC service via zero conf. See Wikipedia for more details.
A utility method providing the audio bus offset for the start of the internal channels.
A utility method providing the audio bus offset for the start of
the internal channels. (simply the sum of outputBusChannels
and inputBusChannels
).
Produces a command line for booting scsynth in non-realtime mode.
Produces a command line for booting scsynth in realtime mode.
The base trait for
Config
andConfigBuilder
describes the settings used to boot scsynth in realtime or non-realtime mode, as well as its server address and port.You obtain a
ConfigBuilder
by callingServer.Config()
. This builder can then be mutated and will be implicitly converted to an immutableConfig
when required.See
ConfigBuilder
for its default values.de.sciss.synth.Server.Config
de.sciss.synth.Server.ConfigBuilder